Meet SpiderGL at the Eurographics CG Libs event!
The tutorial will be held by the library developers in June 5th 2013 in Pisa.
Have a look at the event programme and get ready!

After a very long time, a new version of the SpiderGL library is ready for preview on GitHub.
The library went under a deep development process that changed the exposed interface (sorry, no backward compatibility), but kept the baseline philosophy almost intact.
A comprehensive description of the most important features can be found in a chapter of the OpenGL Insights book dedicated to SpiderGL.
Among the major differences, there are:
The full article can be downloaded from the Visual Computing Lab publications page.
The full article can be downloaded from the Visual Computing Lab publications page.
Try it online or download the zipped archive (an HTTP server is needed).
SpiderGL is a JavaScript 3D Graphics library which relies on WebGL for realtime rendering.
SpiderGL provides typical structures and algorithms for realtime rendering to developers of 3D graphics web application, without forcing them to comply with some specific paradigm (i.e. it is not a scene graph) nor preventing low level access to the underlying WebGL graphics layer.
To start using SpiderGL visit the gallery and the download section.
| MATH | : | Math routines, low/high level linear algebra functions and classes. |
| SPACE | : | Geometric structures and space-related classes and algorithms. |
| GL | : | Low/high level WebGL resources access, rendering. |
| MESH | : | Editable and renderable meshes, importers, rendering. |
| UI | : | User interface event handling, interactors. |
| DOM | : | JS/HTML utilities, asynchronous content loading. |