Welcome to SpiderGL.org


HDR Texture demo


Molecular Visualization using SpiderGL paper accepted at the Web3D 2010 Conference

The full article can be downloaded from the Visual Computing Lab publications page.


SpiderGL paper accepted at the Web3D 2010 Conference

The full article can be downloaded from the Visual Computing Lab publications page.


MeShade - a shader authoring tool.

Try it online or download the zipped archive (an HTTP server is needed).


SpiderGL is a JavaScript 3D Graphics library which relies on WebGL for realtime rendering.

SpiderGL provides typical structures and algorithms for realtime rendering to developers of 3D graphics web application, without forcing them to comply with some specific paradigm (i.e. it is not a scene graph) nor preventing low level access to the underlying WebGL graphics layer.

To start using SpiderGL visit the gallery and the download section.

Components

MATH:Math routines, low/high level linear algebra functions and classes.
SPACE:Geometric structures and space-related classes and algorithms.
GL:Low/high level WebGL resources access, rendering.
MESH:Editable and renderable meshes, importers, rendering.
UI:User interface event handling, interactors.
DOM:JS/HTML utilities, asynchronous content loading.

News

Links